![]() ![]() This formula also dictates that fitting a ship with an undersized afterburner or MWD will provide an ineffectively small boost. This formula explains how fitting armor plates reduces the bonus of a prop module (but not the ship's base speed). However, certain exceptionally light-weight ships (like many Triglavian ships) can achieve higher speed bonuses, while heavier-weight ships such as destroyers and battlecruisers will receive lower speed bonuses than their prop modules would state. In practice, that last thrust/mass term is almost equal to 1 when using properly sized modules on frigates, cruisers, and battleships, and for such hulls the ship's new maximum velocity is about equal to its base velocity multiplied by the bonus of the propulsion module. The maximum velocity of a ship using a propulsion module is The max velocity bonus listed in module info is only one factor in the actual velocity increase. There are different sizes of propulsion modules, intended for use on different sizes of ships. Additionally, ships designed by Sansha's Nation have a unique bonus to afterburner speed, allowing them to achieve speeds comparable to those of microwarpdrives, but with none of the drive's penalties. These ships are able to take advantage of microwarpdrive speeds, and use them to evade enemy fire. Instead, faction microwarpdrives offer reduced capacitor and signature radius penalties, mitigating the module's issues with capacitor stability and evasion.Ĭertain Tech 2 and Tech 3 ships- Interceptors, Interdictors, Assault Frigates, Command Destroyers, and Wake Limiter-fit Strategic Cruisers-suffer less from microwarpdrive signature penalties. Faction and deadspace microwarpdrives, however, offer only marginal speed increases over standard variants. Meanwhile, while afterburners are less effective at range control, their straight speed increase makes them very effective at helping ships to evade damage.įaction and deadspace afterburners have improved speed bonuses. Consequently, while microwarpdrives are very good at allowing ships to control their engagement range (and either increase or decrease the distance between themselves and their enemies), they are not very effective at helping evade enemy weapons damage. As a result of acceleration, turning, and orbiting, a ship with a microwarpdrive will very rarely be flying at speeds approaching the full 500% bonus the drive gives, while they will always be suffering the 500% signature penalty regardless of their speed. While the microwarpdrive's 500% speed increase may appear to cancel this out, this is deceptive. The 500% signature radius bloom caused by an active microwarpdrive means that a ship using one will need to fly 500% faster than normal in order to retain the same ability to dodge enemy weapons fire. These modules do not have cooldowns, and can be left running continuously, provided capacitor energy is available. Capital ship-sized afterburners and microwarpdrives have 20-second cycle times instead. However, the cycle time of afterburners can be reduced to a minimum of 7.5 seconds by training the skill Afterburner. However, they also use more capacitor energy, reduce the ship's total capacitor capacity when fitted, increase the ship's signature radius when active, can be shut down by warp scramblers, and are generally harder to fit.Īfterburners and microwarpdrives both have 10-second cycle times, and cannot be deactivated prematurely. Compared with afterburners, then, microwarpdrives offer a much greater speed boost. These are active modules, which when activated consume capacitor energy to significantly increase a ship's top speed and acceleration, but also increase its mass, making it less maneuverable.Īfterburners boost a ship's maximum speed by around 130-200%, while microwarpdrives increase speed by around 500-700%. Afterburners ("AB") and microwarpdrives ("MWD") are the most common propulsion modules, and appear in almost all ship fittings. ![]()
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